A team may have several squads depending on the amount of players in the match. Officers are action players who are the leaders of a small group of other action players known as "squads". In addition to the commander and the action players, there are "officers". Normal buildings may be attacked and destroyed by action players, though the loss of these is normally only a setback whereas the destruction of the command centre results in the loss of the match. Buildings require gold to be built, which, in addition to being donated by the action players, can be extracted from gold nodes across the map by constructing gold mines on them. Different structures act as spawnpoints, gold mines and technology buildings which unlock more units, abilities and items for the action players. From there the commander can issue orders to the action players, cast spells on both teams action players and build structures for the team. On each team, there is one "commander" player, seeing the game from a top-down RTS perspective. The action players can choose from a selection of unique units to play as, and may earn gold from their actions on the field, which in turn may be either donated to the team, spent on useful items in an RPG fashion, or used to buy more powerful units. Most of the players on each team are "action players", fighting the other teams action players on the field, using powerful third person melee and weaker first person ranged combat. The game is played in rounds, and no benefits carry over from each match, despite the RPG elements present in each match. The game is played with 2 teams (the Legion of Man and the Beast Horde) fighting against each other on a large playing field in an attempt to eventually destroy the durable command center of the enemy team, thereby winning the game. Savage 2 combines RTS, FPS and RPG aspects into its gameplay.
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